Seize Everything
Seize Everything

Gaming

Serendipity

Things I learned about the SCP campaign world while playing in it earlier tonight, that I did not know before playing: There is a place (name hasn’t quite been pinned down yet) where lives a people who everyone is racist against. Wherever that place is, Jake’s character is from there. The player characters’ party is […] Read more

The SCP Campaign

We’ve decided what we’re playing over the summer. Dorf is running a Spirit of the Century game that we started last night–and might I say, that system is damn awesome. We have a master-of-disguise art thief, a ninja, an ex-Bolshevik ex-soldier Russian, and a scientist with a jetpack and a tommygun working together in the […] Read more

Inspiration

“We need to play an RPG or something over the summer,” I said. “Shadowrun,” Dorf said, without hesitating. So I’ll be running some Shadowrun over the summer. Which is going to be interesting, because I’ve only ever run D&D before. I don’t know how to run a decent sci-fi campaign. I don’t even know where […] Read more

Line of the Night II

More memorable quotes from my D&D game, courtesy of a few people who reminded me of some I’d forgotten: ________________________ Sh’vass: “Wait, guys, I got this–owlbear.” ________________________ Verrick: “Hold on a second, I need to feed the shoulder-fish.” ________________________ Dragoon: “Who’s in there?” Sh’vass: “Bill.” Dragoon: “…Who?” Sh’vass: “…Frank?” ________________________ Atlas: “So I’m hoping they […] Read more

Ideas I’m Stealing From My Players

Ideas I’m stealing from conversations I’ve had with my players: -Nomads with donkeys that have bags of soil and small fruit trees on their backs -The Old Spice God -The Green Orphan Riders–knights who ride orphans into battle, somehow -Cloak made of four-leaf clovers that protects its wearer from everything through sheer good luck Read more

Seven Swords

IN THE BEGINNING were the ancient gods, born in the creation of the world. They were beings of unfettered power, and the world of mortals was their plaything. Mighty were they, and unopposed in their might, and cruel. Among their numbers were only destroyers of mortal works, and all creation was drawn in fire. SOON […] Read more

Last Night

Things that my players dismissed as unimportant that they came to horrifying realizations about during the final night of D&D (last night): 1) The military, almost mechanical precision of the dragoons that Marshal Darpan loaned them to help them hunt for the heretic Jebwyer Fanda and the Servant of the Saint of Chains. 2) The […] Read more

Music To My Ears

Music used as inspiration for/directly during D&D: ___________________________________ Guild of Mute Assassins (or, Somewhere In This City Is A Man From Lomar Who Has Been Hired To Kill You) Hoodoo Operator (or The Witch-King of the Lower City is Rolling Out) The Depths Below (or, The Reason My Players Never Want To Go Out To […] Read more

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