Seize Everything
Seize Everything

D&D

We’ll Need Some Guns

Following up on my D&D firearm rules, here’s some guns, and stuff to go with ’em. I’ve already covered your basic pistol and musket, as well as a few more unique items; having decided that those options are not nearly enough, I give you these. Dragon Pistol: A pistol/blunderbuss combo. Fires whatever you shove down […] Read more

Economics

The players in my RIT campaign have an estate now, given to them by the Princeps of the Grey City as a reward for saving Castle Rahas from Jebwyer Fanda and the Servant of the Chained One. Apparently Lord Farhaad had written the Princeps a letter putting the party’s names forward as potential holders of […] Read more

Some More Artwork

An automaton designed for a very specific purpose. Can’t say any more, as my players have yet to encounter anything like it. These two gentlemen fled from Castle Rahas on horseback as soon as the players freed everyone from the Servant of the Chained One. They did not have chains around their necks, unlike everyone […] Read more

Random Hidden Agenda

Here’s a table that I think I’m going to find very useful, judging by what’s happened in past games–specifically, the time when a sleazy looking fellow tapped one of the players on the shoulder and handed him his money pouch, saying “You dropped this.” For some reason, that made everyone veeeery paranoid. Hidden Agenda of […] Read more

Random Criminals

So I own this book called Vornheim; The Complete City Kit. The author, who’s blog I read regularly, is currently running a contest regarding this book. The due date for entries is tomorrow (by the time I’m done writing this and actually post it, it’ll probably look more like “later today”), and I don’t have […] Read more

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