Seize Everything
Seize Everything

D&D

And Your Gift Is Dungeons

Short version: A while ago there was this, which led to this, and now to this.     Long version: The Secret Santicore PDF is finished, courtesy of the apparently-a-genius-at-organizing-spur-of-the-moment-projects Jez Gordon. It’s got forty-two entries on everything from new races to poisons to cults and post-apocalyptic stuff. There are over a hundred pages of […] Read more

The Party

I finally finished a drawing of the party that I’ve been working on. It took a while because I wanted to make sure everyone was satisfied with how I was representing their characters, which meant asking for their opinions multiple times; and since the only time everyone was together and I had my laptop handy […] Read more

Detect Evil

The morality of the world is not black-and-white, no matter how much people try to paint it otherwise. There are lots of shades of grey in there, which becomes a problem when dealing with D&D’s alignment system. If a detect evil spell says you’re evil, then you are evil, and have been so condemned by […] Read more

Cunning Devices

The party in the RIT campaign, having fled the city of Tahmoor after a deal to sell some weapons they stole from a bunch of rebels got complicated, have ended up on the island of Verdan. Verdan is famous for being home to the Monks of the Ascension, a science-cult that believes that their founder […] Read more

Random Notes on Saturday’s Game

Stream-of-consciousness run-through of Saturday’s D&D session: If the players discover something interesting, they will try to connect it to everything else that happens. Awesome moment: barbarian/cleric Marcus Bighammer and necromancer/cleric Sh’vass mud wrestling in the middle of a mass grave, with the dwarven monk Atlas Brulio using some of his fire elixir to breathe flame […] Read more

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