Seize Everything
Seize Everything

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The City as a Sandbox

I’ve had this idea for a while–the same idea that drove the creation of the Gutterpunk system I’ve been working on–for a game where instead of having a map of a few countries with cities, armies and plot hooks thrown in everywhere I’d have a map of one city, used to much the same effect. […] Read more

Summoning Demons

Sorry it’s been so long since I last posted. I’ve been up at a friend’s lakehouse, celebrating fourth of July weekend. Happy freedom, everyone! While I was up there, I found the time to finish writing this demon summoning system I’d been working on. For use in any system you feel like using, but most […] Read more

Acid-Trip D&D

Note from Adam: The following post was written by Connor, who’s running what I called “Acid-Trip D&D.” He asked if he could post an after-action report of the game on my blog, and I said sure, why the hell not. Everything after this note was written by him. Session 01 Friday, June 24-2011 Session name: […] Read more

Gutterpunk: Combat

First draft of Gutterpunk combat rules. Since a lot of the stats and whatnot are based on this, I figured I’d do it first. Still not entirely sure how I’ll handle actually figuring out if you hit someone or not–I’m going to either have one d20 roll against a static AC or a roll for […] Read more

Gutterpunk

Before I get into the meat of this post, there’s a couple things I need to say first. 1) I’ve updated my SCP Game Report with the rest of it. It’s not much, admittedly, but I don’t recall the exact conversations that took place so I decided to just skim over them. I didn’t have […] Read more

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