Just finished the third SCP game I’ve run this summer. It was a popular request–we hadn’t played it for a while, and at least one person told me it was their favorite game this summer, so I figured I could spend the half an hour it takes me to prep for this and run a session. The SCP game is easy to run–the tension, mystery and challenge take care of themselves.
Highlights of the night:
- Bov participating from England, via Skype, until the time difference made it too hard for him to keep up and he went to bed while we carried on playing.
- One of the characters almost dying.
- The biggest fight we’ve had in any of the SCP games.
- A daring escape by airship as the guards broke down the door of the tower with axes.
- Blacksteve being run by Mark instead of Jake, which meant that the usual racism was much less evident.
- At the end of the night hearing someone say, “Best game yet,” and feeling that warm, exhausted satisfaction that always comes with those words.
Memorable quotes:
“Usually ‘phase one’ is us telling you what will happen to you in phases two through five.”
-Dorf
“It’s a simple plan!”
-Mark
“It’s not a simple plan! It involves an airship! It stops being simple as soon as you involve an airship!”
-Dorf
“Wait, so we’re assassinating him now?”
-Nathan
“We have several cubic meters of rat here. That’s a lot of rat.”
-Mark
“I still think something’s going to go horribly wrong.”
-Nathan
“We are the Holy Arms of His Divine Majesty. Step aside, or face the wrath of the God who is King.”
-Me (as a soldier of the Holy Arms)
“I like any game where at a key point I assassinate a political figure.”
-Dorf
This might, in addition to probably being the last SCP game of the summer, end up being the last game of any kind for quite a while (with this particular group, at least–I’m sure I’ll keep gaming when I’m back at college). I’m glad it ended up being a good one.
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