So I own this book called Vornheim; The Complete City Kit. The author, who’s blog I read regularly, is currently running a contest regarding this book. The due date for entries is tomorrow (by the time I’m done writing this and actually post it, it’ll probably look more like “later today”), and I don’t have anything written yet, don’t even have a topic, and have but a few hours to write something up, but why the hell should that stop me?
First step: Topic. What might I write that I’d find useful in the Gutterpunk campaign I’m running? Easy question: A method of randomly generating criminals. Whether they be contacts of the players, the thugs mugging them or merely passing references made by passers-by, I figure this table will give me something to reach for when I need to flesh out the gangs of Tahmoor in a hurry. Vornheim has its Aristocrats table: I have my gangsters and thugs tables.
Update: I figure a five-way tie for third is still winning, especially in a contest where the only entries that get prizes are the ones the judge actually plans to use in his games. With that in mind, I won! Thank you, criminals and degenerates of Tahmoor, for your valiant efforts.
GUTTERPUNK: GANGSTERS AND THUGS
Roll once to get a fully-fledged NPC, roll multiple times to get a randomly-generated one. In the descriptions column, change “he” to “her” as needed.
01 | Ceon | The Black | Unflappable and logical. Believes every ridiculous conspiracy theory there is. |
02 | Aspo | The Red | Eats candied leeches. Has gold teeth. |
03 | Elli | The Spider | Perpetually enraged. |
04 | Rauko | of Verdan | In love with most powerful NPC in campaign. Will never tell anyone unless drunk. |
05 | Tasteser | Halfman | Spins daggers between his fingers. Loves poetry. |
06 | Keri | The Maker | Secretly a serial killer. |
07 | Conon | The Ghost | Tattooed all over with butterflies. Believes that the tattoos allow him to fly when there is no moon. |
08 | Echo | The Jackel | Disgustingly racist. Cannot actually tell most races apart. |
09 | Annett | The Smiler | Tinkers with clocks and mechanical limbs. |
10 | Ariane | The Weeper | Builds weird techno-magic weapons in an attic. |
11 | Preda | Queenmourner | Amateur soothsayer. Never smiles. |
12 | Landgren | of Midnight | Hates everyone. |
13 | Chronis | of Merdallan | Extremely competent. Drinks heavily while on the job, never at any other time. |
14 | Nast | The Yellow | Owes everyone money. |
15 | Demere | The White | Smiles a lot, knows all the dancers in the Lower City. |
16 | Ducci | The Green | Amateur musician. Surprisingly good. |
17 | Chelette | The Orange | Believes the PCs are responsible for some recent small misfortune (losing a sock, tripping, etc). |
18 | Domingo | The Gold | Speaks a made-up language. |
19 | Ozella | Dogsson | Secretly an agent for the Darrigan East Exports Company (or some other mercantile concern). |
20 | Kano | Two-Hands | Watches for omens. Believes all of them are bad. |
21 | Boyd | of the Rope | Triple agent. |
22 | Mirtha | The Righteous | Hates snakes. Wears one around his neck. |
23 | Emanuel | Unseen | Self-orphaned. |
24 | Weinrich | The Hanged | Attends every service at the Grand Cathedral. Atheist. |
25 | Janay | Boneman | Instinctively punches small dogs. Cheats at cards. |
26 | Wei | Lacklost | Has his brain in a glass case. |
27 | Donica | The Forsaken | Tall, stern, tells very good jokes while glaring. |
28 | Darnell | The Mad | Cannot remember anything further than a week ago. |
29 | Giambanco | The Craven | Grieving forever for his lost love. |
30 | Montee | The Ungainly | Untrained boxer. Bets on himself in underground pit fights. Wins more often than not. |
31 | Doege | of the Streets | Has a bridge he wants to sell the PCs. |
32 | Sting | of the Rooftops | Has a glass plate in his chest, behind which his heart beats. |
33 | Black | of the High Alleys | Is protected by a minotaur. |
34 | Wach | of the Lower City | Is friends with every moneylender in the city. |
35 | Red | of the Underground | Eyes glow red when angry. Denies any demonic parentage. |
36 | Green | The Ax | Stares at one of the PCs. Ignores everyone else. Speaks in monosyllables. |
37 | Yellow | The Lesser | Perpetually stoned. Knows the secrets of every major player and faction in city politics. |
38 | Blue | The Second | Spy for one of the other gangs in the city. |
39 | Turtle | Dwarf-Son | Tells everyone he’s an exiled noble from a distant land. No one believes him. |
40 | Santos | The Bastard | Foreigner who does not really understand anything that’s happening. |
41 | Speyer | The Seraphim | Makes constant sexual innuendos, does not seem to realize it. |
42 | Caris | The Knife | Originally from a distant land. Does not like to be reminded of it. |
43 | Pulcher | The Noble | Wants to ride a dragon. Deathly afraid of fire. |
44 | Laue | The Grieved | Secretly an archmage. Kills spiders on sight. |
45 | Blackley | The Spitter | Extremely good horseman. Will tell anyone who is willing to listen about this amazing pie he once ate. |
46 | Soult | The Wanton | Habitually stabs his own leg with a prop theater knife. |
47 | Lane | The Unholy | Will get around to writing that grand philosophical book one of these days. |
48 | Illa | The Unknown | Obsessed with getting the answer to some question that has no meaning to anyone else. |
49 | Singson | of the Orb | Believes the stars are the eyes of dead elves, watching him. Will not go outside on cloudless nights. |
50 | Yuonne | Giantslayer | Wears a necklace of human skulls. Kind, generous, and good with children. |
51 | Mebus | Dragonslayer | Has made a hobby of beating urchins in dark alleys. |
52 | Sarchet | Ratslayer | Secretly a werewolf. |
53 | Alicuben | Whoresbane | True heir to the throne of some distant kingdom, wants to reclaim his throne someday. |
54 | Yue | The Nail | Dreams of saving up enough money to get out of the city. |
55 | Zant | The Hammer | Untrained alchemist. Unlucky. |
56 | Jainswol | The Captain | Completely unafraid of supernatural threats. Terrified of blades and needles. |
57 | Rieter | The Deserter | Possessed by a greater demon. |
58 | Tayse | The Forger | Believes himself to be a great artist. Is, in fact, a great artist. |
59 | Arlean | Come-Late | Addicted to the white poppy. |
60 | Hunter | The Penniless | Speaks with serpents. |
61 | Fear | The Disturbed | Ex-pirate. Wears an eyepatch and a soul patch. |
62 | Carlo | Ratcatcher | Has a mechanical arm with small built-in flamethrower, occasional malfunctions. |
63 | Migel | Mancatcher | Wears a monocle and brocade waistcoat. |
64 | Sage | Dragonsbreath | Actually a member of the opposite sex, disguised. |
65 | Yen | The Company Man | Probable orcish ancestry. Will poison anyone who mentions it. |
66 | Hai | The Waterman | Owns a famous fighting animal from the fighting rings in the Narrows. |
67 | Tuan | The Assassin | Believes himself to be a spy. What he perceives as orders from his superiors are actually random events. |
68 | Chieves | The Rope | Plotting the doom of everyone around him. |
69 | Jasca | The Northerner | Has a personal vendetta against a specific deity. |
70 | Wes | The Elf | Takes obsessive notes. |
71 | Stitch | The Painted | Wears only black. Believes the world to be flat, and will dual anyone who says otherwise. |
72 | Tebbe | The Dwarf | Takes a hat from each man he kills. Will not kill someone who does not own a hat. |
73 | Yong | The Gnome | Unsure if this is a dream or not. |
74 | Tosett | The Priest | Talks big. Can’t back it up himself, but his brother is a seven-foot-tall pit fighter. |
75 | Lanius | The Pophet | Cannot abide the color red. Carries a brass-tipped walking stick. |
76 | Foster | Gibbermouth | Wants to start a band. Will inquire as to whether or not any of the PCs play instruments. |
77 | Cecala | of the Fens | Brags about killing a relative of one of the PCs. |
78 | Young | of the Sea | Speaks every language except the one they speak here. |
79 | Skene | The Rock | Has been resurrected five times. |
80 | Dekrey | The Heartless | Abomination of science. |
81 | Knaust | The Grey Worm | Targeted by skilled assassins. Has survived thus far due to sheer luck. Thinks all previous assassination attempts were coincidences. |
82 | Swatki | The Unsullied | Does not actually have any internal organs; somehow still alive despite this. |
83 | Ezra | The Wolf | Has contagious dreams. |
84 | Aldo | The Wolfshead | Has worked for every major faction in the city. Is somehow still on good terms with all of them. |
85 | Ferdinand | The Berserker | In a wheelchair. Wields a battleax. |
86 | Etsuko | Wanted | Makes gloves out of kittens. Does not understand the distinction between good and evil. |
87 | Compagno | Sellsword | Never worries about anything. Can kill a man at fifty feet with a thrown knife. |
88 | Syrek | Sellscroll | Secretly controls the supply of opium to half the city. |
89 | Royal | Bladesmith | Expert archer. Does not own a bow. |
90 | Thiesse | The Witch | Really, really wants everyone to forget that embarrassing thing that he did. |
91 | Quillian | The Wizard | Is always cold. Feels smothered by heavy clothing. |
92 | Seems | The Sorcerer | Always wears a forced, teeth-clenched smile. Means every word he says. |
93 | Heline | The Prince | Worries about things outside of his control. Avoids priests. |
94 | Tock | The Tattered | Smokes anything he can get his hands on. Does not know how to recognize real drugs. |
95 | Zaya | The Banker | Thinks he was made for better things than this shit. |
96 | Inverso | The Shark | Knows where a fantastic treasure is buried outside of the city. Has never quite gotten around to digging it up. If pressed about it, will just shrug and say “It’s not going anywhere.” |
97 | Tallhelm | The Pirate | Lifelong slave, looking for a new master. |
98 | Pratillo | The King | Broke. Refuses to borrow money. |
99 | Hausauer | The Queen | Has a blood feud with half the city. |
00 | Dane | The Ace | Never stops punching. |
Criminal Profession:
01-03 | Pickpocket |
04-06 | Extorter |
09-12 | Smuggler |
13-15 | Arms Dealer |
16-18 | Forger |
29-21 | Conspirator |
22-24 | Whore |
25-27 | Burglar |
28-31 | Mugger |
32-34 | Assassin |
35-37 | Swindler |
38-40 | Kidnapper |
41-43 | Arsonist |
44-46 | Thug |
47-49 | Drug Dealer |
50-52 | Black Market Merchant |
53-55 | Spy |
56-58 | Heretic |
59-60 | Mage |
61-62 | Rogue Artificer |
63-65 | Fortune Teller |
66-69 | Locksmith |
70-71 | Street-Rat |
72-74 | Beggar |
75-77 | Bounty Hunter |
78-81 | Buccaneer |
81-82 | Fence |
83-84 | Gambler |
85-86 | Poisoner |
87-88 | Doctor |
89-90 | Summoner |
91-92 | Information Broker |
93-94 | Pimp |
95-96 | Mercenary |
97-98 | Loanshark |
99 | Doppelganger (roll again) |
00 | Undercover Chancery Agent (roll again) |
I don’t get 49. The contradiction just doesn’t seem like it would fit that kind of crazy person, unlike the others. I figured he’d be a total shut-in, making things very inconvenient if the PCs wanted to get him to do anything in a timely fashion.
Also, 85 made me laugh loud enough to be glad nobody else was home. Well done.
Adam ,
I don’t see a contradiction in 49. He won’t go outside at night unless there are clouds blocking out the stars, because he thinks they’re watching him. You could just meet him during the day if you knew about his particular neurosis.
85 was almost an accident. I wrote up the list of names, titles and descriptions separately, so I wasn’t intending any of them to fit together–but Ferdinand the wheelchair-bound berserker is so good, I’m tempted to claim it wasn’t a coincidence.
Adam ,
Wait. Shit. I wrote “cloudLESS,” didn’t I…
Changing that.
JackShandy ,
Oh my god, yes. Change “Dragon” to “Car” and this is exactly what I need for my 1920’s Call of Cthulhu campaign. Ta, could never be bothered hacking up a “100 Gangsters” table myself.
Adam ,
You’re very welcome. Though you might have to change a few more things than just the dragons…the guy with his brain in a jar, for example, and maybe some of the names. Best of luck with your CoC game.